Portfolio
Phone: 1(928) 243-2779
LinkedIn: www.linkedin.com/in/andres-sierra-62615536
Email: aesierra.madmeon@gmail.com
Instagram: androssterranova
LOGOS
Model Sheets
INKS & SKETCHES
3D Modeling and Unreal Engine Demo Reel
Here are a few Unreal 3 levels I made for my senior project when I got my Bachelors in Game Art and Design at The Art Institute of Phoenix.
Updated 03-26-2014 Here is my Game Art and Design demo reel. The 3d assets were modeled in 3DS Max and Maya, and textured with Photoshop and Crazybump and finally assembled in Unreal Development Kit. Far Beyond Eyes - Big Giant Circles https://soundcloud.com/biggiantcircles/far-beyond-eyes
The first room was an early concept for an OmniStellar star mapping facility. It's here that they forge the Navcom black boxes out of stem-matter that allow starships to quickly travel through synapse gates to other star systems.
The Super Pac-Man machine I modeled in 3DS Max and painted in Photoshop using references I found on eBay. The original was pretty old, hence all the grunge.
The island level was loosely inspired by a combination of H.P. Lovecraft's Shadows Over Innsmouth and the rocket shelters they have in Israel. I had noticed that several of the shelter references I Googled had beautiful murals painted on the sides.
Phone: 1(928) 243-2779
LinkedIn: www.linkedin.com/in/andres-sierra-62615536
Email: aesierra.madmeon@gmail.com
Instagram: androssterranova
Twitter @AndrssTerranova